Growth rate calculator with class

注意点
  1. 結果が1通りになれば確定
  2. 結果の(c)はクラス、(i)は初期値、(g)は成長率
  3. 結果の(r)はランダムクラスの実値で初期値に含まれる
初期ステータス (0.2単位)
VTL(i)= STR(i)= DEX(i)= QUI(i)= MND(i)=

星の数 (0.5単位)
VTL(s)= STR(s)= DEX(s)= QUI(s)= MND(s)=

クラス範囲 (minが最小値、maxが最大値。判明している場合のみ変更すること)
VTL(min)= STR(min)= DEX(min)= QUI(min)= MND(min)=
VTL(max)= STR(max)= DEX(max)= QUI(max)= MND(max)=

現在のステータス (表示値)
Lv= HP= MP=
VTL= STR= DEX= QUI= MND=
ATK= DEF= MGA= MGD=
AGL= RCV= HIT= AVD= CRI= CTR=

ボーナスポイント (現在のステータスに含まれる。ポイントの合計 ≦ Lv - 1)
VTL(b)= STR(b)= DEX(b)= QUI(b)= MND(b)=



Type 1
VTL(c)= STR(c)= DEX(c)= QUI(c)= MND(c)= Sum(c)=
VTL(i)= STR(i)= DEX(i)= QUI(i)= MND(i)= Sum(i)=
VTL(r)= STR(r)= DEX(r)= QUI(r)= MND(r)= Sum(r)=
VTL(g)= STR(g)= DEX(g)= QUI(g)= MND(g)= Sum(g)=
Lv= HP= MP=
VTL= STR= DEX= QUI= MND=
ATK= DEF= MGA= MGD=
AGL= RCV= HIT= AVD= CRI= CTR=

Type 2
VTL(c)= STR(c)= DEX(c)= QUI(c)= MND(c)= Sum(c)=
VTL(i)= STR(i)= DEX(i)= QUI(i)= MND(i)= Sum(i)=
VTL(r)= STR(r)= DEX(r)= QUI(r)= MND(r)= Sum(r)=
VTL(g)= STR(g)= DEX(g)= QUI(g)= MND(g)= Sum(g)=
Lv= HP= MP=
VTL= STR= DEX= QUI= MND=
ATK= DEF= MGA= MGD=
AGL= RCV= HIT= AVD= CRI= CTR=

Type 3
VTL(c)= STR(c)= DEX(c)= QUI(c)= MND(c)= Sum(c)=
VTL(i)= STR(i)= DEX(i)= QUI(i)= MND(i)= Sum(i)=
VTL(r)= STR(r)= DEX(r)= QUI(r)= MND(r)= Sum(r)=
VTL(g)= STR(g)= DEX(g)= QUI(g)= MND(g)= Sum(g)=
Lv= HP= MP=
VTL= STR= DEX= QUI= MND=
ATK= DEF= MGA= MGD=
AGL= RCV= HIT= AVD= CRI= CTR=





















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